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RustExtended v3.4.19 『2014.04.20 (非DEMO)』 |
此次插件需要配合mysql,请自行安装调试,插件是否可以用暂不清楚,请慎重购买此帖! > RustExtended revisions file. > - Fixed\Changed, [+] - Added, [-] Removed. -- 20.04.2014 -- + Added "Chat.Say.Icon" in config file. Icon for "chat" messages in chat + Added "Chat.Yell.Icon" in config file. Icon for "yell" messages in chat + Added "Chat.Whisper.Icon" in config file. Icon for "whisper" messages in chat + Added "Chat.Clan.Icon" in config file. Icon for "clan" messages in chat -- 19.04.2014 -- + Append for "/clan" chat command for users. Usage: /clan [leave] - Leave from a clan. + Added "Users.PingLimit" in config file. Disconnect a user from server when ping above specified limit + Added "Users.PingLimit" in messages file. Disconnect.PingAboveLimit + Added "Truth.ViolationDetails" in config file. Output a violation details in server console. - Removed exception in Wallhack check when a player is falling. + Added "Airdrop.DropTime" in config file. Enable\Disable calling airdrop by hours range of day time + Added "Airdrop.DropTime.Hours" in config file. Hours range of day time for calling airdrop (can be 0..23) * Changed "Airdrop.Interval" in config file. Enable\Disable calling airdrop by real-time interval + Added "Airdrop.Interval.Time" in config file. Time in seconds of real-time interval between supply drops * Renamed "Airdrop.Amount" to "Airdrop.Planes" in config file. Amount of planes in airdrop + Added "Airdrop.ToDrop" in config file. Amount(min, max) of supplies in airdrop -- 18.04.2014 -- + Added "/clan" chat command for users. Clan management for players. Syntax: - Usage: /clan - Displays to chat info of clan for member of clan. Usage: /clan [create] [clan name] - Creating new clan named "clan name", player who creates is a leader. Usage: /clan [disband] - Disband clan, removing clan and dismiss all members from a clan. Only for clan leader. Usage: /clan [invite] [<player>] - Invite a specific player to a clan. Only for members with "invite" flag. Usage: /clan [dismiss] [<player>] - Dismiss a specific player from a clan. Only for members with "dismiss" flag. Usage: /clan [priv] [<player>] [invite|dismiss|management] - Sets a privilege for specific clan member. -invite - Clan member can invite new players into a clan. -dismiss - Clan member can dismiss player from a clan. -management - Clan member can manage clan (full access). Usage: /clan [abbr] [abbreviation name] - Sets a abbreviation for clan. Abbreviation displayed over heads. Only for members with "management" flag. Usage: /clan [motd] [message] - Sets a message of the day for clan. Only for members with "management" flag. Usage: /clan [ffire] [on|off] - Enable\Disable "Friendly Fire" for clan members (by default : off). Only for members with "management" flag. Usage: /clan [frendly] [add|remove] [clan name or abbr] - Adding\Removing frendly clan to this clan. Only for members with "management" flag. Usage: /clan [hostile] [add|remove] [clan name or abbr] - Adding\Removing hostile clan to this clan. Only for members with "management" flag. Usage: /clan [base] [go] - Teleport clan member to the location of a clan base. Usage: /clan [base] [set] - Sets a location of clan base. Only for clan leader. + Added "Chat.Divider" in config file. Sets a divider for name of messages in chat. + Added "Chat.Display.Rank" in config file. Enable/Disable display user rank name in chat + Added "Chat.Display.Clan" in config file. Enable/Disable display user clan abbrev in chat + Added "Chat.Console" in config file. Enable\disable output in console server of game chat messages. + Added "/who" chat command for users. Displays the owner of the object on a which the player looks. + Added "/set" chat command for users. Sets different settings for a player. Syntax: <fps|quality|nudy> Usage: /set fps - Adjusting graphics settings on performance. Usage: /set quality - Adjusting graphics settings on quality. Usage: /set nudy - Disable censorship of nudity. -- 14.04.2014 -- * Changed Truth.HeadshotAimTime, now can be float value. * Changed Truth.MaxViolations, when "-1", then players never be banned by TruthDetector. * Append agruments for "/destory" command (available only for admins) Example: "/destory <player>" - destroy all objects owned by player + Added new command "/transfer" (available only for players and admins) Example: "/transfer <player>" - transfer object to another player, Owner must look at object for transfer. Players can transfer self owned objects. + Added new messages to [MESSAGES] section for transfer command: Command.Transfer.Self=You can't transfer for self Command.Transfer.Away=This is too far away Command.Transfer.SeeNothing=You see nothing for transfer Command.Transfer.ThereNothing=There are nothing for transfer Command.Transfer.AlreadyOwned=This %OBJECT% already owned by %USERNAME% Command.Transfer.NotYourOwned=This %OBJECT% not yours Command.Transfer.Building=Building * Shared users now can destroy ownership of structure owner. -- 11.04.2014 -- + Added chat command /set <fps|quality> Adjust graphics settings for player on performance or quality + Added to configuration: Truth.Banned.Period=0 - Time in minutes for ban players by truth detector (0 - forever) + Added to configuration: Chat.Yell.Key=! - Key for "yell" messages in chat (global) Chat.Yell.Distance=0 - Distance of "yell" messages in chat (0 - all players) Chat.Whisper.Key=@ - Key for "whisper" messages in chat (closed range) Chat.Whisper.Key=50 - Distance of "whisper" messages in chat (0 - all players) Chat.Command.Key=/ - Key for "command" in chat. Chat.Say.Distance=200 - Distance of default messages (0 - all players) Chat.History.Private=true - Save private messages in history Chat.History.Commands=true - Save chat commands in history Chat.History.Stored=100 - Maximum count of stored lines for chat history Chat.History.Display=25 - Default count of lines for display from history * Rewrited "/history" chat command now can be used with arguments: /history <number> number - Amount of last lines from history to display. * Minor fixes. -- 03.04.2014 -- * Rebuild loadout override (More options for items in loadout) -- 02.04.2014 -- + Added flag "nobuild" to zones, players cannot build into zone with this flag. /zone <name|def> build - Toggle zone "nobuild" flag. + Added loadout override Now you can edit and create loadout templates for ranks. Loadout allows change default starting (blueprints, items) + Added to config "Truth.ReportRank" Minimum rank level for user to report about punishment in chat. + Added command "/send <player> <amount>" Send amount of currency for specified a player. + Added new MESSAGES for "/send" command. Economy.Send.Himself=You can't send for himself Economy.Send.NoAmount=You must enter amount of currency to send Economy.Send.NoHaveAmount=You do not have %SENTAMOUNT% to send Economy.Send.SentToPlayer=You a sent %SENTAMOUNT% to "%USERNAME%" Economy.Send.SentFromPlayer="%USERNAME%" a sent %SENTAMOUNT% for you * Fixed bugs with previous systems. -- 01.04.2014 -- * Added a system of regions (zones) in the game. Use in game "/zone" to modify, delete, create regions (zones). Zones can be with the following flags: - radiation ( at the moment only mark areas where radiation) - nodecay ( on data region is not lost items ) - nopvp ( in this region can not be detrimental to other players ) - save ( in this region can not harm the players and there is no aggression on the part of creatures ) - trade ( on data region is permitted to trade ) + Added command "/spawn", the list of subjects for this command in a file spawn_prefab.txt, this command allows you to create in-game items such as (Wood Pile, Rock, MedicalLootBox, AmmoLootBox, WeaponLootBox, SupplyCrate) and summon creatures (rabbit, stag, boar, wolf, bear, mutant wolf, mutant bear, etc.). Currently this command works only for temporary creation, plan to add spawn system, which will expand and create custom spawns in world. + Added protection when placing objects (players can not place their objects on the territory of the other players if they are not co-owners of the property). Actual against cheaters who fall into someone's house through a sleeping bag. * Fixed bugs and bugs in the economy , as well as balanced price list. * Wild animals will no longer be aggressive on administration. * Players can not destroy the objects defined by the administrator . * Fixed god mode for the administration, the administrator now can not cause damage to itself ( for example with an object ) -- 29.03.2014 -- + Added economy modification therefore added the following commands: Chat command: /balance - Displays the current balance of the player Chat command: /money - the same as / balance Chat command: /shop - Displays chat games and a list of categories of goods. You can use / shop [ category name or number ] Chat command: /buy [item] [count] - buy an item by its name or part of the name or number. Chat command: /sell [item] [count] - sell an item by its name or part of the name or number. NOTE: Lists of sale / purchase items must be balanced to avoid Dupe items or cash. * Fixed command "/ r", now works. * Changed command "/ban", now can be used with arguments: "/ban <player> [<reason>] [<number of days>]" + Added new MESSAGES: Player.Inventory.IsFull Economy.NotAvailable Economy.Balance Economy.PlayerDeath.Pay Economy.PlayerDeath.Fee Economy.PlayerSuicide.Fee Economy.Shop.NotAvailable Economy.Shop.ListGroup Economy.Shop.Help Economy.Shop.Buy.NotAvailable Economy.Shop.Buy.ItemNotAvailable Economy.Shop.Buy.NotEnoughBalance Economy.Shop.Buy.ItemPurchased Economy.Shop.Sell.NotAvailable Economy.Shop.Sell.ItemNotAvailable Economy.Shop.Sell.NotEnoughItem Economy.Shop.Sell.ItemSold -- Starting revision file
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